Files
blog_os/src/vga_buffer.rs
Philipp Oppermann ab464b107d Add a basic writer type to print single bytes
It prints always to the last line and shifts lines up on newline or line wrap. To easily shift lines up, we make the ColorCode and ScreenChar types Copy.
2015-10-23 01:45:10 +02:00

92 lines
2.1 KiB
Rust

use core::ptr::Unique;
const BUFFER_HEIGHT: usize = 25;
const BUFFER_WIDTH: usize = 80;
#[repr(u8)]
pub enum Color {
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
Pink = 13,
Yellow = 14,
White = 15,
}
pub struct Writer {
column_position: usize,
color_code: ColorCode,
buffer: Unique<Buffer>,
}
impl Writer {
pub fn write_byte(&mut self, byte: u8) {
match byte {
b'\n' => self.new_line(),
byte => {
if self.column_position >= BUFFER_WIDTH {
self.new_line();
}
let row = BUFFER_HEIGHT - 1;
let col = self.column_position;
self.buffer().chars[row][col] = ScreenChar {
ascii_character: byte,
color_code: self.color_code,
};
self.column_position += 1;
}
}
}
fn buffer(&mut self) -> &mut Buffer {
unsafe{self.buffer.get_mut()}
}
fn new_line(&mut self) {
for row in 0..(BUFFER_HEIGHT-1) {
let buffer = self.buffer();
buffer.chars[row] = buffer.chars[row + 1]
}
self.clear_row(BUFFER_HEIGHT-1);
self.column_position = 0;
}
fn clear_row(&mut self, row: usize) {
let blank = ScreenChar {
ascii_character: ' ' as u8,
color_code: self.color_code,
};
self.buffer().chars[row] = [blank; BUFFER_WIDTH];
}
}
#[derive(Clone, Copy)]
struct ColorCode(u8);
impl ColorCode {
const fn new(foreground: Color, background: Color) -> ColorCode {
ColorCode((background as u8) << 4 | (foreground as u8))
}
}
#[derive(Clone, Copy)]
struct ScreenChar {
ascii_character: u8,
color_code: ColorCode,
}
struct Buffer {
chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT],
}