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blog_os/posts/2015-11-15-allocating-frames.md
2015-11-15 12:00:03 +01:00

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layout, title
layout title
post Allocating Frames

In this post we create an allocator that provides free physical frames for a future paging module. To get the required information about available and used memory we use the Multiboot information structure. Additionally, we improve the panic handler to print the corresponding message and source line.

Preparation

We still have a really tiny stack of 64 bytes, which won't suffice for this post. So we will increase it to 4096 (one page) in boot.asm:

section .bss
...
stack_bottom:
    resb 4096
stack_top:

The Multiboot Information Structure

When a Multiboot compliant bootloader loads a kernel, it passes a pointer to a boot information structure in the ebx register. We can use it to get information about available memory and loaded kernel sections.

First, we need to pass this pointer to our kernel as an argument to rust_main. To find out how arguments are passed to functions, we can look at the calling convention of Linux:

The first six integer or pointer arguments are passed in registers RDI, RSI, RDX, RCX, R8, and R9

So to pass the pointer to our kernel, we need to move it to rdi before calling the kernel. Since we're not using the rdi/edi register in our bootstrap code, we can simply set the edi register right after booting (in boot.asm):

start:
    mov esp, stack_top
    mov edi, ebx       ; Move Multiboot info pointer to edi

Now we can add the argument to our rust_main:

pub extern fn rust_main(multiboot_information_address: usize) { ... }

Instead of writing an own Multiboot module, we use the multiboot2-elf64 crate. It gives us some basic information about mapped kernel sections and available memory. I just wrote it for this blog post since I could not find any other Multiboot 2 crate. It's really ugly and incomplete, but it does its job1 .

So let's add a dependency on the git repository in the Cargo.toml:

...
[dependencies.multiboot2]
git = "https://github.com/phil-opp/multiboot2-elf64"

Now we can add extern crate multiboot2 and use it to print available memory areas.

Available Memory

The boot information structure consists of various tags. See section 3.4 of the Multiboot specification (PDF) for a complete list. The memory map tag contains a list of all available RAM areas. Special areas such as the VGA text buffer at 0xb8000 are not available. Note that some of the available memory is already used by our kernel and by the multiboot information structure itself.

To print all available memory areas, we can use the multiboot2 crate in our rust_main as follows:

let boot_info = unsafe{ multiboot2::load(multiboot_information_address) };
let memory_map_tag = boot_info.memory_map_tag().expect("Memory map tag required");

println!("memory areas:");
for area in emory_map_tag.memory_areas() {
    println!("    start: 0x{:x}, length: 0x{:x}", area.base_addr, area.length);
}

The load function is unsafe because it relies on a valid address. Since the memory tag is not required by the Multiboot specification, the memory_map_tag() function returns an Option. The memory_areas() function returns the desired memory area iterator.

The output looks like this:

Hello World!
memory areas:
    start: 0x0, length: 0x9fc00
    start: 0x100000, length: 0x7ee0000

So we have one area from 0x0 to 0x9fc00, which is a bit below the 1MiB mark. The second, bigger area starts at 1MiB and contains the rest of available memory. The area from 0x9fc00 to 1MiB is not available since it contains for example the VGA text buffer at 0xb8000. This is the reason for putting our kernel at 1MiB and not somewhere below.

If you give QEMU more than 4GiB of memory by passing -m 5G, you get another unusable area below the 4GiB mark. This memory is normally mapped to some hardware devices. See the OSDev Wiki for more information.

Handling Panics

We used expect in the code above, which will panic if there is no memory map tag. But our current panic handler just loops without printing any error message. Of course we could replace expect by a match, but we should fix the panic handler nonetheless:

#[lang = "panic_fmt"]
extern fn panic_fmt() -> ! {
    println!("PANIC");
    loop{}
}

Now we get a PANIC message. But we can do even better. The panic_fmt function has actually some arguments:

#[lang = "panic_fmt"]
extern fn panic_fmt(fmt: core::fmt::Arguments, file: &str, line: u32) -> ! {
    println!("\n\nPANIC in {} at line {}:", file, line);
    println!("    {}", fmt);
    loop{}
}

Be careful with these arguments as the compiler does not check the function signature for lang_items.

Now we get the panic message and the causing source line. You can try it by inserting a panic somewhere.

Kernel ELF Sections

To read and print the sections of our kernel ELF file, we can use the Elf-sections tag:

let elf_sections_tag = boot_info.elf_sections_tag()
    .expect("Elf-sections tag required");

println!("kernel sections:");
for section in elf_sections_tag.sections() {
    println!("    addr: 0x{:x}, size: 0x{:x}, flags: 0x{:x}",
        section.addr, section.size, section.flags);
}

This should print out the start address and size of all kernel sections. If the section is writable, the 0x1 bit is set in flags. The 0x4 bit marks an executable section and the 0x2 bit indicates that the section was loaded in memory. For example, the .text section is executable but not writable and the .data section just the opposite.

But when we execute it, tons of really small sections are printed. We can use the objdump -h build/kernel-x86_64.bin command to list the sections with name. There seem to be over 200 sections and many of them start with .text.* or .data.rel.ro.local.*. This is because the Rust compiler puts e.g. each function in its own .text subsection. To merge these subsections, we need to update our linker script:

SECTIONS {
    . = 1M;

    .boot :
    {
        KEEP(*(.multiboot_header))
    }

    .text :
    {
        *(.text .text.*)
    }

    .rodata : {
        *(.rodata .rodata.*)
    }

    .data.rel.ro : {
        *(.data.rel.ro.local*) *(.data.rel.ro .data.rel.ro.*)
    }
}

These lines are taken from the default linker script of ld, which can be obtained through ld verbose. The .text output section contains now all .text.* input sections of the static library (and the same applies for the .rodata and .data.rel.ro sections).

Now there are only 12 sections left and we get a much more useful output:

qemu output

If you like, you can compare this output to the objdump -h build/kernel-x86_64.bin output. You will see that the start addresses and sizes match exactly for each section. The sections with flags 0x0 are mostly debug sections, so they don't need to be loaded. And the last few sections of the QEMU output aren't in the objdump output because they are special sections such as string tables.

Start and End of Kernel

We can now use the ELF section tag to calculate the start and end address of our loaded kernel:

let kernel_start = elf_sections_tag.sections().map(|s| s.addr)
    .min().unwrap();
let kernel_end = elf_sections_tag.sections().map(|s| s.addr + s.size)
    .max().unwrap();

The other used memory area is the Multiboot Information structure:

let multiboot_start = multiboot_information_address;
let multiboot_end = multiboot_start + (boot_info.total_size as usize);

Printing these numbers gives us:

kernel_start: 0x100000, kernel_end: 0x11a168
multiboot_start: 0x11d400, multiboot_end: 0x11d9c8

So the kernel starts at 1MiB (like expected) and is about 105 KiB in size. The multiboot information structure was placed at 0x11d400 by GRUB and needs 1480 bytes. Of course your numbers could be a bit different due to different versions of Rust or GRUB (or some differences in the source code).

A frame allocator

When we create a paging module in the next post, we will need free physical frames to create new page tables. So we need some kind of allocator that keeps track of physical frames and gives us a free one when needed. We can use the information about memory areas to write such a frame allocator.

A Memory Module

First we create a memory module with a Frame type (src/memory/mod.rs):

#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
pub struct Frame {
    number: usize,
}

(Don't forget to add the mod memory line to src/lib.rs.) Instead of e.g. the start address, we just store the frame number. We use usize here since the number of frames depends on the memory size. The long derive line makes frames printable, clonable, and comparable.

To make it easy to get the corresponding frame for a physical address, we add a containing_address method:

pub const PAGE_SIZE: usize = 4096;

impl Frame {
    fn containing_address(address: usize) -> Frame {
        Frame{ number: address / PAGE_SIZE }
    }
}

We also add a FrameAllocator trait:

pub trait FrameAllocator {
    fn allocate_frame(&mut self) -> Option<Frame>;
    fn deallocate_frame(&mut self, frame: Frame);
}

This allows us to create another, more advanced frame allocator in the future.

The Allocator

Now we can put everything together and create the actual frame allocator. Therefor we create a src/memory/area_frame_allocator.rs submodule. The allocator struct looks like this:

use memory::{Frame, FrameAllocator};
use multiboot2::{MemoryAreaIter, MemoryArea};

pub struct AreaFrameAllocator {
    next_free_frame: Frame,
    current_area: Option<&'static MemoryArea>,
    areas: MemoryAreaIter,
    kernel_start: Frame,
    kernel_end: Frame,
    multiboot_start: Frame,
    multiboot_end: Frame,
}

The next_free_frame field is a simple counter that is increased every time we return a frame. It's initialized to 0 and every frame below it counts as used. The current_area field holds the memory area that contains next_free_frame. If next_free_frame leaves this area, we will look for the next one in areas. When there are no areas left, all frames are used and current_area becomes None. The {kernel, multiboot}_{start, end} fields are used to avoid returning already used fields.

To implement the FrameAllocator trait, we need to implement the allocate_frame and the deallocate_frame methods. The former looks like this:

fn allocate_frame(&mut self) -> Option<Frame> {
    if let Some(area) = self.current_area {
        let frame = self.next_free_frame;

        // the last frame of the current area
        let current_area_last_frame = {
            let address = area.base_addr + area.length - 1;
            Frame::containing_address(address as usize)
        };

        if frame > current_area_last_frame {
            // all frames of current area are used, switch to next area
            self.choose_next_area();
        } else if frame >= self.kernel_start && frame <= self.kernel_end {
            // `frame` is used by the kernel
            self.next_free_frame = Frame {
                number: self.kernel_end.number + 1
            };
        } else if frame >= self.multiboot_start && frame <= self.multiboot_end {
            // `frame` is used by the multiboot information structure
            self.next_free_frame = Frame {
                number: self.multiboot_end.number + 1
            };
        } else {
            // frame is unused, increment `next_free_frame` and return it
            self.next_free_frame.number += 1;
            return Some(frame);
        }
        // `frame` was not valid, try it again with the updated `next_free_frame`
        self.allocate_frame()
    } else {
        None // no free frames left
    }
}

The choose_next_area method isn't part of the trait and thus goes into an impl AreaFrameAllocator block:

fn choose_next_area(&mut self) {
    self.current_area = self.areas.clone().filter(|area| {
        let address = area.base_addr + area.length - 1;
        Frame::containing_address(address as usize) >= self.next_free_frame
    }).min_by(|area| area.base_addr);

    if let Some(area) = self.current_area {
        let start_frame = Frame::containing_address(area.base_addr as usize);
        if self.next_free_frame < start_frame {
            self.next_free_frame = start_frame;
        }
    }
}

This function chooses the area with the minimal base address that still has free frames, i.e. next_free_frame is smaller than its last frame. Note that we need to clone the iterator because the order of areas in the memory map isn't specified. If there are no areas with free frames left, min_by automatically returns the desired None.

If the next_free_frame is below the new current_area, it needs to be updated to the area's start frame. Else, the allocate_frame call could return an unavailable frame.

We don't have a data structure to store free frames, so we can't implement deallocate_frame reasonably. Thus we use the unimplemented macro, which just panics when the method is called:

fn deallocate_frame(&mut self, _frame: Frame) {
    unimplemented!()
}

Now we only need a constructor function to make the allocator usable:

pub fn new(kernel_start: usize, kernel_end: usize,
      multiboot_start: usize, multiboot_end: usize,
      memory_areas: MemoryAreaIter) -> AreaFrameAllocator
{
    let mut allocator = AreaFrameAllocator {
        next_free_frame: Frame::containing_address(0),
        current_area: None,
        areas: memory_areas,
        kernel_start: Frame::containing_address(kernel_start),
        kernel_end: Frame::containing_address(kernel_end),
        multiboot_start: Frame::containing_address(multiboot_start),
        multiboot_end: Frame::containing_address(multiboot_end),
    };
    allocator.choose_next_area();
    allocator
}

Note that we call choose_next_area manually here because allocate_frame returns None as soon as current_area is None. So by calling choose_next_area we initialize it to the area with the minimal base address.

Testing it

In order to test it in main, we need to re-export the AreaFrameAllocator in the memory module. Then we can create a new allocator:

let mut frame_allocator = memory::AreaFrameAllocator::new(
    kernel_start as usize, kernel_end as usize, multiboot_start,
    multiboot_end, memory_map_tag.memory_areas());

Now we can test it by adding some frame allocations:

println!("{:?}", frame_allocator.allocate_frame())

You will see that the frame number starts at 0 and increases steadily, but the kernel and Multiboot frames are left out (you need to allocate many frames to see this since the kernel starts at frame 256).

The following for loop allocates all frames and prints out the total number of allocated frames:

for i in 0.. {
    if let None = frame_allocator.allocate_frame() {
        println!("allocated {} frames", i);
        break;
    }
}

You can try different amounts of memory by passing e.g. -m 500M to QEMU. To compare these numbers, WolframAlpha can be very helpful.

Conclusion

Now we have a working frame allocator. It is a bit rudimentary and cannot free frames, but it also is very fast since it reuses the Multiboot memory map and does not need any costly initialization. A future post will build upon this allocator and add a stack-like data structure for freed frames.

What's next?

The next post will be about paging again. We will use the frame allocator to create a safe module that allows us to switch page tables and map pages. Then we will use this module and the information from the Elf-sections tag to remap the kernel correctly.

Eric Kidd started the Bare Metal Rust series last week. Like this post, it builds upon the code from [Printing to Screen], but tries to support keyboard input instead of wrestling through memory management details ;).

[Printing to Screen]: {% post_url 2015-10-23-printing-to-screen %}


  1. All contributions are welcome! If you want to maintain it, please contact me! ↩︎