use core::ptr::Unique; use spin::Mutex; const BUFFER_HEIGHT: usize = 25; const BUFFER_WIDTH: usize = 80; pub static WRITER: Mutex = Mutex::new(Writer { column_position: 0, color_code: ColorCode::new(Color::LightGreen, Color::Black), buffer: unsafe{Unique::new(0xb8000 as *mut _)}, }); #[repr(u8)] pub enum Color { Black = 0, Blue = 1, Green = 2, Cyan = 3, Red = 4, Magenta = 5, Brown = 6, LightGray = 7, DarkGray = 8, LightBlue = 9, LightGreen = 10, LightCyan = 11, LightRed = 12, Pink = 13, Yellow = 14, White = 15, } pub struct Writer { column_position: usize, color_code: ColorCode, buffer: Unique, } impl Writer { pub fn write_byte(&mut self, byte: u8) { match byte { b'\n' => self.new_line(), byte => { if self.column_position >= BUFFER_WIDTH { self.new_line(); } let row = BUFFER_HEIGHT - 1; let col = self.column_position; self.buffer().chars[row][col] = ScreenChar { ascii_character: byte, color_code: self.color_code, }; self.column_position += 1; } } } fn buffer(&mut self) -> &mut Buffer { unsafe{self.buffer.get_mut()} } fn new_line(&mut self) { for row in 0..(BUFFER_HEIGHT-1) { let buffer = self.buffer(); buffer.chars[row] = buffer.chars[row + 1] } self.clear_row(BUFFER_HEIGHT-1); self.column_position = 0; } fn clear_row(&mut self, row: usize) { let blank = ScreenChar { ascii_character: ' ' as u8, color_code: self.color_code, }; self.buffer().chars[row] = [blank; BUFFER_WIDTH]; } } #[derive(Clone, Copy)] struct ColorCode(u8); impl ColorCode { const fn new(foreground: Color, background: Color) -> ColorCode { ColorCode((background as u8) << 4 | (foreground as u8)) } } #[derive(Clone, Copy)] struct ScreenChar { ascii_character: u8, color_code: ColorCode, } struct Buffer { chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT], }