#[allow(dead_code)] #[derive(Debug, Clone, Copy, PartialEq, Eq)] #[repr(u8)] pub enum Color { Black = 0, Blue = 1, Green = 2, Cyan = 3, Red = 4, Magenta = 5, Brown = 6, LightGray = 7, DarkGray = 8, LightBlue = 9, LightGreen = 10, LightCyan = 11, LightRed = 12, Pink = 13, Yellow = 14, White = 15, } #[derive(Debug, Clone, Copy, PartialEq, Eq)] struct ColorCode(u8); impl ColorCode { fn new(foreground: Color, background: Color) -> ColorCode { ColorCode((background as u8) << 4 | (foreground as u8)) } } #[derive(Debug, Clone, Copy, PartialEq, Eq)] #[repr(C)] struct ScreenChar { ascii_character: u8, color_code: ColorCode, } const BUFFER_HEIGHT: usize = 25; const BUFFER_WIDTH: usize = 80; struct Buffer { chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT], }