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Hardware Interrupts: Update pc-keyboard crate to v0.5.0
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@@ -656,13 +656,13 @@ Now we can write numbers:
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Translating the other keys works in the same way. Fortunately there is a crate named [`pc-keyboard`] for translating scancodes of scancode sets 1 and 2, so we don't have to implement this ourselves. To use the crate, we add it to our `Cargo.toml` and import it in our `lib.rs`:
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Translating the other keys works in the same way. Fortunately there is a crate named [`pc-keyboard`] for translating scancodes of scancode sets 1 and 2, so we don't have to implement this ourselves. To use the crate, we add it to our `Cargo.toml` and import it in our `lib.rs`:
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[`pc-keyboard`]: https://docs.rs/pc-keyboard/0.3.1/pc_keyboard/
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[`pc-keyboard`]: https://docs.rs/pc-keyboard/0.5.0/pc_keyboard/
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```toml
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```toml
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# in Cargo.toml
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# in Cargo.toml
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[dependencies]
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[dependencies]
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pc-keyboard = "0.3.1"
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pc-keyboard = "0.5.0"
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```
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```
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Now we can use this crate to rewrite our `keyboard_interrupt_handler`:
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Now we can use this crate to rewrite our `keyboard_interrupt_handler`:
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@@ -673,13 +673,15 @@ Now we can use this crate to rewrite our `keyboard_interrupt_handler`:
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extern "x86-interrupt" fn keyboard_interrupt_handler(
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extern "x86-interrupt" fn keyboard_interrupt_handler(
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_stack_frame: &mut InterruptStackFrame)
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_stack_frame: &mut InterruptStackFrame)
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{
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{
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use x86_64::instructions::port::Port;
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use pc_keyboard::{layouts, DecodedKey, HandleControl, Keyboard, ScancodeSet1};
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use pc_keyboard::{Keyboard, ScancodeSet1, DecodedKey, layouts};
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use spin::Mutex;
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use spin::Mutex;
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use x86_64::instructions::port::Port;
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lazy_static! {
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lazy_static! {
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static ref KEYBOARD: Mutex<Keyboard<layouts::Us104Key, ScancodeSet1>> =
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static ref KEYBOARD: Mutex<Keyboard<layouts::Us104Key, ScancodeSet1>> =
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Mutex::new(Keyboard::new(layouts::Us104Key, ScancodeSet1));
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Mutex::new(Keyboard::new(layouts::Us104Key, ScancodeSet1,
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HandleControl::Ignore)
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);
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}
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}
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let mut keyboard = KEYBOARD.lock();
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let mut keyboard = KEYBOARD.lock();
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@@ -702,15 +704,19 @@ extern "x86-interrupt" fn keyboard_interrupt_handler(
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}
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}
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```
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```
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We use the `lazy_static` macro to create a static [`Keyboard`] object protected by a Mutex. On each interrupt, we lock the Mutex, read the scancode from the keyboard controller and pass it to the [`add_byte`] method, which translates the scancode into an `Option<KeyEvent>`. The [`KeyEvent`] contains which key caused the event and whether it was a press or release event.
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We use the `lazy_static` macro to create a static [`Keyboard`] object protected by a Mutex. We initialize the `Keyboard` with an US keyboard layout and the scancode set 1. The [`HandleControl`] parameter allows to map `ctrl+[a-z]` to the Unicode characters `U+0001` through `U+001A`. We don't want to do that, so we use the `Ignore` option to handle the `ctrl` like normal keys.
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[`Keyboard`]: https://docs.rs/pc-keyboard/0.3.1/pc_keyboard/struct.Keyboard.html
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[`HandleControl`]: https://docs.rs/pc-keyboard/0.5.0/pc_keyboard/enum.HandleControl.html
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[`add_byte`]: https://docs.rs/pc-keyboard/0.3.1/pc_keyboard/struct.Keyboard.html#method.add_byte
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[`KeyEvent`]: https://docs.rs/pc-keyboard/0.3.1/pc_keyboard/struct.KeyEvent.html
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On each interrupt, we lock the Mutex, read the scancode from the keyboard controller and pass it to the [`add_byte`] method, which translates the scancode into an `Option<KeyEvent>`. The [`KeyEvent`] contains which key caused the event and whether it was a press or release event.
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[`Keyboard`]: https://docs.rs/pc-keyboard/0.5.0/pc_keyboard/struct.Keyboard.html
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[`add_byte`]: https://docs.rs/pc-keyboard/0.5.0/pc_keyboard/struct.Keyboard.html#method.add_byte
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[`KeyEvent`]: https://docs.rs/pc-keyboard/0.5.0/pc_keyboard/struct.KeyEvent.html
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To interpret this key event, we pass it to the [`process_keyevent`] method, which translates the key event to a character if possible. For example, translates a press event of the `A` key to either a lowercase `a` character or an uppercase `A` character, depending on whether the shift key was pressed.
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To interpret this key event, we pass it to the [`process_keyevent`] method, which translates the key event to a character if possible. For example, translates a press event of the `A` key to either a lowercase `a` character or an uppercase `A` character, depending on whether the shift key was pressed.
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[`process_keyevent`]: https://docs.rs/pc-keyboard/0.3.1/pc_keyboard/struct.Keyboard.html#method.process_keyevent
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[`process_keyevent`]: https://docs.rs/pc-keyboard/0.5.0/pc_keyboard/struct.Keyboard.html#method.process_keyevent
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With this modified interrupt handler we can now write text:
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With this modified interrupt handler we can now write text:
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