diff --git a/blog/content/second-edition/posts/03-vga-text-buffer/index.md b/blog/content/second-edition/posts/03-vga-text-buffer/index.md index 38881fbf..c2911003 100644 --- a/blog/content/second-edition/posts/03-vga-text-buffer/index.md +++ b/blog/content/second-edition/posts/03-vga-text-buffer/index.md @@ -59,9 +59,7 @@ Now that we know how the VGA buffer works, we can create a Rust module to handle mod vga_buffer; ``` -The content of this module can live either in `src/vga_buffer.rs` or `src/vga_buffer/mod.rs`. The latter supports submodules while the former does not. Our module does not need any submodules so we create it as `src/vga_buffer.rs`. - -All of the code below goes into our new module (unless specified otherwise). +For the content of this module we create a new `src/vga_buffer.rs` file. All of the code below goes into our new module (unless specified otherwise). ### Colors First, we represent the different colors using an enum: