mirror of
https://github.com/phil-opp/blog_os.git
synced 2025-12-16 22:37:49 +00:00
Use volatile writes for accessing the VGA buffer
This commit is contained in:
@@ -1,3 +1,5 @@
|
||||
use volatile::Volatile;
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
#[repr(u8)]
|
||||
@@ -40,7 +42,7 @@ const BUFFER_HEIGHT: usize = 25;
|
||||
const BUFFER_WIDTH: usize = 80;
|
||||
|
||||
struct Buffer {
|
||||
chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT],
|
||||
chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
|
||||
}
|
||||
|
||||
pub struct Writer {
|
||||
@@ -62,10 +64,10 @@ impl Writer {
|
||||
let col = self.column_position;
|
||||
|
||||
let color_code = self.color_code;
|
||||
self.buffer.chars[row][col] = ScreenChar {
|
||||
self.buffer.chars[row][col].write(ScreenChar {
|
||||
ascii_character: byte,
|
||||
color_code,
|
||||
};
|
||||
});
|
||||
self.column_position += 1;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user