diff --git a/posts/2015-10-23-printing-to-screen.md b/posts/2015-10-23-printing-to-screen.md index 0989ebe2..8839fb09 100644 --- a/posts/2015-10-23-printing-to-screen.md +++ b/posts/2015-10-23-printing-to-screen.md @@ -413,7 +413,11 @@ pub extern fn rust_main() { Since we imported the macros at crate level, they are available in all modules and thus provide an easy and safe interface to the VGA buffer. ## What's next? -In the next posts we will map the kernel pages correctly so that accessing `0x0` or writing to `.rodata` is not possible anymore. To obtain the loaded kernel sections we will read the multiboot information structure. Then we will create a paging module and use it to switch to a new page table where the kernel sections are mapped correctly. +In the next posts we will map the kernel pages correctly so that accessing `0x0` or writing to `.rodata` is not possible anymore. To obtain the loaded kernel sections we will read the Multiboot information structure. Then we will create a paging module and use it to switch to a new page table where the kernel sections are mapped correctly. + +The [next post] describes the Multiboot information structure and creates a frame allocator using the information about memory areas. + +[next post]: {{ page.next.url }} ## Other Rust OS Projects Now that you know the very basics of OS development in Rust, you should also check out the following projects: