add VGA text buffer module

This commit is contained in:
Philipp Oppermann
2015-08-29 16:58:06 +02:00
parent 893d720ae8
commit a06577c685

133
src/vga_buffer.rs Normal file
View File

@@ -0,0 +1,133 @@
const BUFFER_HEIGHT: usize = 25;
const BUFFER_WIDTH: usize = 80;
#[macro_export]
macro_rules! print {
($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*)));
}
#[macro_export]
macro_rules! println {
($fmt:expr) => (print!(concat!($fmt, "\n")));
($fmt:expr, $($arg:tt)*) => (print!(concat!($fmt, "\n"), $($arg)*));
}
pub fn clear_screen() {
for _ in 0..BUFFER_HEIGHT {
println!("");
}
}
pub fn _print(fmt: ::core::fmt::Arguments) {
use core::fmt::Write;
static mut WRITER: Writer = Writer::new(Color::LightGreen, Color::Black);
let _ = unsafe{WRITER.write_fmt(fmt)};
}
pub struct Writer {
column_position: usize,
color_code: ColorCode,
}
impl Writer {
pub const fn new(foreground: Color, background: Color) -> Writer {
Writer {
column_position: 0,
color_code: ColorCode::new(foreground, background),
}
}
pub fn write_byte(&mut self, byte: u8) {
const NEWLINE: u8 = b'\n';
match byte {
NEWLINE => self.new_line(),
byte => {
if self.column_position >= BUFFER_WIDTH {
self.new_line()
}
let row = BUFFER_HEIGHT - 1;
let col = self.column_position;
Self::buffer().chars[row][col] = ScreenChar {
ascii_character: byte,
color_code: self.color_code,
};
self.column_position += 1;
}
}
}
fn buffer() -> &'static mut Buffer {
const BUFFER: *mut Buffer = 0xb8000 as *mut _;
unsafe{&mut *BUFFER}
}
fn new_line(&mut self) {
let buffer = Self::buffer();
for row in 0..(BUFFER_HEIGHT-1) {
buffer.chars[row] = buffer.chars[row + 1]
}
self.clear_row(BUFFER_HEIGHT-1);
self.column_position = 0;
}
fn clear_row(&mut self, row: usize) {
let blank = ScreenChar {
ascii_character: ' ' as u8,
color_code: self.color_code,
};
Self::buffer().chars[row] = [blank; BUFFER_WIDTH];
}
}
impl ::core::fmt::Write for Writer {
fn write_str(&mut self, s: &str) -> ::core::fmt::Result {
for byte in s.bytes() {
self.write_byte(byte)
}
Ok(())
}
}
#[derive(Clone, Copy)]
#[allow(dead_code)]
#[repr(u8)]
pub enum Color {
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
Pink = 13,
Yellow = 14,
White = 15,
}
#[derive(Clone, Copy)]
struct ColorCode(u8);
impl ColorCode {
const fn new(foreground: Color, background: Color) -> ColorCode {
ColorCode((background as u8) << 4 | (foreground as u8))
}
}
#[derive(Clone, Copy)]
#[repr(packed)]
struct ScreenChar {
ascii_character: u8,
color_code: ColorCode,
}
struct Buffer {
chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT],
}