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add VGA text buffer module
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133
src/vga_buffer.rs
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133
src/vga_buffer.rs
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const BUFFER_HEIGHT: usize = 25;
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const BUFFER_WIDTH: usize = 80;
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#[macro_export]
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macro_rules! print {
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($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*)));
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}
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#[macro_export]
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macro_rules! println {
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($fmt:expr) => (print!(concat!($fmt, "\n")));
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($fmt:expr, $($arg:tt)*) => (print!(concat!($fmt, "\n"), $($arg)*));
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}
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pub fn clear_screen() {
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for _ in 0..BUFFER_HEIGHT {
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println!("");
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}
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}
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pub fn _print(fmt: ::core::fmt::Arguments) {
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use core::fmt::Write;
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static mut WRITER: Writer = Writer::new(Color::LightGreen, Color::Black);
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let _ = unsafe{WRITER.write_fmt(fmt)};
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}
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pub struct Writer {
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column_position: usize,
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color_code: ColorCode,
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}
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impl Writer {
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pub const fn new(foreground: Color, background: Color) -> Writer {
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Writer {
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column_position: 0,
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color_code: ColorCode::new(foreground, background),
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}
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}
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pub fn write_byte(&mut self, byte: u8) {
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const NEWLINE: u8 = b'\n';
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match byte {
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NEWLINE => self.new_line(),
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byte => {
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if self.column_position >= BUFFER_WIDTH {
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self.new_line()
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}
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let row = BUFFER_HEIGHT - 1;
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let col = self.column_position;
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Self::buffer().chars[row][col] = ScreenChar {
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ascii_character: byte,
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color_code: self.color_code,
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};
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self.column_position += 1;
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}
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}
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}
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fn buffer() -> &'static mut Buffer {
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const BUFFER: *mut Buffer = 0xb8000 as *mut _;
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unsafe{&mut *BUFFER}
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}
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fn new_line(&mut self) {
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let buffer = Self::buffer();
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for row in 0..(BUFFER_HEIGHT-1) {
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buffer.chars[row] = buffer.chars[row + 1]
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}
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self.clear_row(BUFFER_HEIGHT-1);
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self.column_position = 0;
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}
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fn clear_row(&mut self, row: usize) {
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let blank = ScreenChar {
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ascii_character: ' ' as u8,
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color_code: self.color_code,
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};
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Self::buffer().chars[row] = [blank; BUFFER_WIDTH];
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}
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}
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impl ::core::fmt::Write for Writer {
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fn write_str(&mut self, s: &str) -> ::core::fmt::Result {
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for byte in s.bytes() {
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self.write_byte(byte)
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}
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Ok(())
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}
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}
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#[derive(Clone, Copy)]
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#[allow(dead_code)]
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#[repr(u8)]
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pub enum Color {
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Black = 0,
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Blue = 1,
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Green = 2,
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Cyan = 3,
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Red = 4,
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Magenta = 5,
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Brown = 6,
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LightGray = 7,
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DarkGray = 8,
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LightBlue = 9,
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LightGreen = 10,
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LightCyan = 11,
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LightRed = 12,
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Pink = 13,
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Yellow = 14,
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White = 15,
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}
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#[derive(Clone, Copy)]
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struct ColorCode(u8);
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impl ColorCode {
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const fn new(foreground: Color, background: Color) -> ColorCode {
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ColorCode((background as u8) << 4 | (foreground as u8))
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}
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}
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#[derive(Clone, Copy)]
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#[repr(packed)]
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struct ScreenChar {
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ascii_character: u8,
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color_code: ColorCode,
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}
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struct Buffer {
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chars: [[ScreenChar; BUFFER_WIDTH]; BUFFER_HEIGHT],
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}
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