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Rework What's next?
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@@ -382,4 +382,4 @@ pub extern fn rust_main() {
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Since we imported the macros at crate level, they are available in all modules and thus provide an easy and safe interface to the VGA buffer.
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Since we imported the macros at crate level, they are available in all modules and thus provide an easy and safe interface to the VGA buffer.
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## What's next?
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## What's next?
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Soon we will tackle virtual memory management and map the kernel sections correctly. This will cause many strange bugs and boot loops. To understand what's going on a real debugger is indispensable. In the [next post] we will setup [GDB] to work with QEMU.
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In the next posts we will map the kernel pages correctly so that accessing `0x0` or writing to `.rodata` is not possible anymore. To obtain the loaded kernel sections we will read the multiboot information structure. Then we will create a paging module and use it to switch to a new page table where the kernel sections are mapped correctly.
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