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https://github.com/phil-opp/blog_os.git
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Merge branch 'z_post_08' into z_post_09
This commit is contained in:
77
src/bin/test-exception-double-fault-stack-overflow.rs
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77
src/bin/test-exception-double-fault-stack-overflow.rs
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@@ -0,0 +1,77 @@
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#![feature(abi_x86_interrupt)]
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#![no_std]
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#![cfg_attr(not(test), no_main)]
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#![cfg_attr(test, allow(dead_code, unused_macros, unused_imports))]
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use blog_os::{exit_qemu, serial_println};
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use core::panic::PanicInfo;
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use lazy_static::lazy_static;
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#[cfg(not(test))]
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#[no_mangle]
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#[allow(unconditional_recursion)]
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pub extern "C" fn _start() -> ! {
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blog_os::gdt::init();
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init_test_idt();
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fn stack_overflow() {
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stack_overflow(); // for each recursion, the return address is pushed
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}
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// trigger a stack overflow
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stack_overflow();
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serial_println!("failed");
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serial_println!("No exception occured");
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unsafe {
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exit_qemu();
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}
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loop {}
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}
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/// This function is called on panic.
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#[cfg(not(test))]
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#[panic_handler]
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fn panic(info: &PanicInfo) -> ! {
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serial_println!("failed");
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serial_println!("{}", info);
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unsafe {
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exit_qemu();
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}
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loop {}
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}
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use x86_64::structures::idt::{ExceptionStackFrame, InterruptDescriptorTable};
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lazy_static! {
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static ref TEST_IDT: InterruptDescriptorTable = {
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let mut idt = InterruptDescriptorTable::new();
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unsafe {
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idt.double_fault
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.set_handler_fn(double_fault_handler)
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.set_stack_index(blog_os::gdt::DOUBLE_FAULT_IST_INDEX);
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}
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idt
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};
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}
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pub fn init_test_idt() {
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TEST_IDT.load();
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}
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extern "x86-interrupt" fn double_fault_handler(
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_stack_frame: &mut ExceptionStackFrame,
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_error_code: u64,
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) {
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serial_println!("ok");
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unsafe {
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exit_qemu();
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}
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loop {}
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}
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@@ -1,6 +1,7 @@
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// LLVM throws an error if a function with the
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// The x86-interrupt calling convention leads to the following LLVM error
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// x86-interrupt calling convention is compiled
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// when compiled for a Windows target: "offset is not a multiple of 16". This
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// for a Windows system.
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// happens for example when running `cargo test` on Windows. To avoid this
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// problem we skip compilation of this module on Windows.
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#![cfg(not(windows))]
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#![cfg(not(windows))]
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use crate::{gdt, hlt_loop, print, println};
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use crate::{gdt, hlt_loop, print, println};
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@@ -4,6 +4,9 @@ use spin::Mutex;
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use volatile::Volatile;
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use volatile::Volatile;
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lazy_static! {
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lazy_static! {
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/// A global `Writer` instance that can be used for printing to the VGA text buffer.
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///
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/// Used by the `print!` and `println!` macros.
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pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
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pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
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column_position: 0,
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column_position: 0,
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color_code: ColorCode::new(Color::Yellow, Color::Black),
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color_code: ColorCode::new(Color::Yellow, Color::Black),
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@@ -11,6 +14,7 @@ lazy_static! {
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});
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});
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}
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}
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/// The standard color palette in VGA text mode.
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#[allow(dead_code)]
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#[allow(dead_code)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(u8)]
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#[repr(u8)]
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@@ -33,15 +37,18 @@ pub enum Color {
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White = 15,
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White = 15,
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}
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}
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/// A combination of a foreground and a background color.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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struct ColorCode(u8);
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struct ColorCode(u8);
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impl ColorCode {
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impl ColorCode {
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/// Create a new `ColorCode` with the given foreground and background colors.
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fn new(foreground: Color, background: Color) -> ColorCode {
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fn new(foreground: Color, background: Color) -> ColorCode {
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ColorCode((background as u8) << 4 | (foreground as u8))
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ColorCode((background as u8) << 4 | (foreground as u8))
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}
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}
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}
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}
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/// A screen character in the VGA text buffer, consisting of an ASCII character and a `ColorCode`.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(C)]
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#[repr(C)]
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struct ScreenChar {
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struct ScreenChar {
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color_code: ColorCode,
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color_code: ColorCode,
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}
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}
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/// The height of the text buffer (normally 25 lines).
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const BUFFER_HEIGHT: usize = 25;
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const BUFFER_HEIGHT: usize = 25;
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/// The width of the text buffer (normally 80 columns).
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const BUFFER_WIDTH: usize = 80;
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const BUFFER_WIDTH: usize = 80;
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/// A structure representing the VGA text buffer.
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struct Buffer {
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struct Buffer {
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chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
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chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
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}
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}
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/// A writer type that allows writing ASCII bytes and strings to an underlying `Buffer`.
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///
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/// Wraps lines at `BUFFER_WIDTH`. Supports newline characters and implements the
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/// `core::fmt::Write` trait.
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pub struct Writer {
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pub struct Writer {
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column_position: usize,
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column_position: usize,
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color_code: ColorCode,
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color_code: ColorCode,
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@@ -63,6 +77,9 @@ pub struct Writer {
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}
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}
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impl Writer {
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impl Writer {
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/// Writes an ASCII byte to the buffer.
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///
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/// Wraps lines at `BUFFER_WIDTH`. Supports the `\n` newline character.
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pub fn write_byte(&mut self, byte: u8) {
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pub fn write_byte(&mut self, byte: u8) {
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match byte {
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match byte {
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b'\n' => self.new_line(),
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b'\n' => self.new_line(),
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@@ -84,7 +101,12 @@ impl Writer {
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}
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}
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}
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}
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pub fn write_string(&mut self, s: &str) {
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/// Writes the given ASCII string to the buffer.
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///
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/// Wraps lines at `BUFFER_WIDTH`. Supports the `\n` newline character. Does **not**
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/// support strings with non-ASCII characters, since they can't be printed in the VGA text
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/// mode.
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fn write_string(&mut self, s: &str) {
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for byte in s.bytes() {
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for byte in s.bytes() {
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match byte {
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match byte {
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// printable ASCII byte or newline
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// printable ASCII byte or newline
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@@ -95,6 +117,7 @@ impl Writer {
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}
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}
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}
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}
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/// Shifts all lines one line up and clears the last row.
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fn new_line(&mut self) {
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fn new_line(&mut self) {
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for row in 1..BUFFER_HEIGHT {
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for row in 1..BUFFER_HEIGHT {
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for col in 0..BUFFER_WIDTH {
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for col in 0..BUFFER_WIDTH {
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@@ -106,6 +129,7 @@ impl Writer {
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self.column_position = 0;
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self.column_position = 0;
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}
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}
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/// Clears a row by overwriting it with blank characters.
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fn clear_row(&mut self, row: usize) {
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fn clear_row(&mut self, row: usize) {
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let blank = ScreenChar {
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let blank = ScreenChar {
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ascii_character: b' ',
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ascii_character: b' ',
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@@ -124,11 +148,13 @@ impl fmt::Write for Writer {
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}
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}
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}
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}
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/// Like the `print!` macro in the standard library, but prints to the VGA text buffer.
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#[macro_export]
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#[macro_export]
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macro_rules! print {
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macro_rules! print {
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($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*)));
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($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*)));
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}
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}
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/// Like the `println!` macro in the standard library, but prints to the VGA text buffer.
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#[macro_export]
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#[macro_export]
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macro_rules! println {
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macro_rules! println {
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() => ($crate::print!("\n"));
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() => ($crate::print!("\n"));
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Reference in New Issue
Block a user