Improve Hello World! code

Avoid special core features and complicated iterator chaining to make the code simpler overall.
This commit is contained in:
Philipp Oppermann
2015-10-03 17:36:03 +02:00
parent 893d720ae8
commit 5bcd6d2c2d

View File

@@ -13,27 +13,26 @@
// limitations under the License.
#![feature(no_std, lang_items)]
#![feature(core_slice_ext, core_str_ext, core_intrinsics)]
#![no_std]
extern crate rlibc;
use core::intrinsics::offset;
#[no_mangle]
pub extern fn rust_main() {
// ATTENTION: we have a very small stack and no guard page
let x = ["Hello", " ", "World", "!"];
let screen_pointer = 0xb8000 as *const u16;
for (byte, i) in x.iter().flat_map(|s| s.bytes()).zip(0..) {
let c = 0x1f00 | (byte as u16);
unsafe {
let screen_char = offset(screen_pointer, i) as *mut u16;
*screen_char = c
}
let hello = b"Hello World!";
let color_byte = 0x1f; // white foreground, blue background
let mut hello_colored = [color_byte; 24];
for (i, char_byte) in hello.into_iter().enumerate() {
hello_colored[i*2] = *char_byte;
}
// write `Hello World!` to the center of the VGA text buffer
let buffer_ptr = (0xb8000 + 1988) as *mut _;
unsafe { *buffer_ptr = hello_colored };
loop{}
}