Update the VGA buffer post for the second edition

This commit is contained in:
Philipp Oppermann
2018-02-28 14:14:13 +01:00
parent fab439d6a3
commit 557b869aa4
8 changed files with 414 additions and 316 deletions

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@@ -1,29 +1,29 @@
#![feature(lang_items)] // required for defining the panic handler
#![feature(const_fn)] // allow declaring functions as const
#![no_std] // don't link the Rust standard library
#![no_main] // disable all Rust-level entry points
//extern crate rlibc;
extern crate volatile;
extern crate rlibc;
extern crate spin;
#[macro_use]
extern crate lazy_static;
static HELLO: &[u8] = b"Hello World!";
#[macro_use]
mod vga_buffer;
/// This function is the entry point, since the linker looks for a function
/// named `_start_` by default.
#[no_mangle] // don't mangle the name of this function
pub fn _start() -> ! {
// this function is the entry point, since the linker looks for a function
// named `_start_` by default
let vga_buffer = 0xb8000 as *const u8 as *mut u8;
for (i, &byte) in HELLO.iter().enumerate() {
unsafe {
*vga_buffer.offset(i as isize * 2) = byte;
*vga_buffer.offset(i as isize * 2 + 1) = 0xb;
}
}
println!("Hello World{}", "!");
loop {}
}
#[lang = "panic_fmt"] // define a function that should be called on panic
#[no_mangle] // TODO required?
/// This function is called on panic.
#[lang = "panic_fmt"]
#[no_mangle]
pub extern fn rust_begin_panic(_msg: core::fmt::Arguments,
_file: &'static str,
_line: u32,

156
src/vga_buffer.rs Normal file
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@@ -0,0 +1,156 @@
use core::fmt;
use spin::Mutex;
use volatile::Volatile;
lazy_static! {
/// A global `Writer` instance that can be used for printing to the VGA text buffer.
///
/// Used by the `print!` and `println!` macros.
pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
column_position: 0,
color_code: ColorCode::new(Color::Yellow, Color::Black),
buffer: unsafe { &mut *(0xb8000 as *mut Buffer) },
});
}
/// The standard color palette in VGA text mode.
#[allow(dead_code)]
#[derive(Debug, Clone, Copy)]
#[repr(u8)]
pub enum Color {
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
Pink = 13,
Yellow = 14,
White = 15,
}
/// A combination of a foreground and a background color.
#[derive(Debug, Clone, Copy)]
struct ColorCode(u8);
impl ColorCode {
/// Create a new `ColorCode` with the given foreground and background colors.
const fn new(foreground: Color, background: Color) -> ColorCode {
ColorCode((background as u8) << 4 | (foreground as u8))
}
}
/// A screen character in the VGA text buffer, consisting of an ASCII character and a `ColorCode`.
#[derive(Debug, Clone, Copy)]
#[repr(C)]
struct ScreenChar {
ascii_character: u8,
color_code: ColorCode,
}
/// The height of the text buffer (normally 25 lines).
const BUFFER_HEIGHT: usize = 25;
/// The width of the text buffer (normally 80 columns).
const BUFFER_WIDTH: usize = 80;
/// A structure representing the VGA text buffer.
struct Buffer {
chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
}
/// A writer type that allows writing ASCII bytes and strings to an underlying `Buffer`.
///
/// Wraps lines at `BUFFER_WIDTH`. Supports newline characters and implements the
/// `core::fmt::Write` trait.
pub struct Writer {
column_position: usize,
color_code: ColorCode,
buffer: &'static mut Buffer,
}
impl Writer {
/// Writes an ASCII byte to the buffer.
///
/// Wraps lines at `BUFFER_WIDTH`. Supports the `\n` newline character.
pub fn write_byte(&mut self, byte: u8) {
match byte {
b'\n' => self.new_line(),
byte => {
if self.column_position >= BUFFER_WIDTH {
self.new_line();
}
let row = BUFFER_HEIGHT - 1;
let col = self.column_position;
let color_code = self.color_code;
self.buffer.chars[row][col].write(ScreenChar {
ascii_character: byte,
color_code: color_code,
});
self.column_position += 1;
}
}
}
/// Shifts all lines one line up and clears the last row.
fn new_line(&mut self) {
for row in 1..BUFFER_HEIGHT {
for col in 0..BUFFER_WIDTH {
let character = self.buffer.chars[row][col].read();
self.buffer.chars[row - 1][col].write(character);
}
}
self.clear_row(BUFFER_HEIGHT-1);
self.column_position = 0;
}
/// Clears a row by overwriting it with blank characters.
fn clear_row(&mut self, row: usize) {
let blank = ScreenChar {
ascii_character: b' ',
color_code: self.color_code,
};
for col in 0..BUFFER_WIDTH {
self.buffer.chars[row][col].write(blank);
}
}
}
impl fmt::Write for Writer {
/// Writes the given ASCII string to the buffer.
///
/// Wraps lines at `BUFFER_WIDTH`. Supports the `\n` newline character. Does **not**
/// support strings with non-ASCII characters, since they can't be printed in the VGA text
/// mode.
fn write_str(&mut self, s: &str) -> fmt::Result {
for byte in s.bytes() {
self.write_byte(byte)
}
Ok(())
}
}
/// Like the `print!` macro in the standard library, but prints to the VGA text buffer.
macro_rules! print {
($($arg:tt)*) => ($crate::vga_buffer::print(format_args!($($arg)*)));
}
/// Like the `print!` macro in the standard library, but prints to the VGA text buffer.
macro_rules! println {
($fmt:expr) => (print!(concat!($fmt, "\n")));
($fmt:expr, $($arg:tt)*) => (print!(concat!($fmt, "\n"), $($arg)*));
}
/// Prints the given formatted string to the VGA text buffer through the global `WRITER` instance.
pub fn print(args: fmt::Arguments) {
use core::fmt::Write;
WRITER.lock().write_fmt(args).unwrap();
}