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https://github.com/phil-opp/blog_os.git
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Update the VGA buffer post for the second edition
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28
src/main.rs
28
src/main.rs
@@ -1,29 +1,29 @@
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#![feature(lang_items)] // required for defining the panic handler
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#![feature(const_fn)] // allow declaring functions as const
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#![no_std] // don't link the Rust standard library
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#![no_main] // disable all Rust-level entry points
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//extern crate rlibc;
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extern crate volatile;
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extern crate rlibc;
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extern crate spin;
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#[macro_use]
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extern crate lazy_static;
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static HELLO: &[u8] = b"Hello World!";
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#[macro_use]
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mod vga_buffer;
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/// This function is the entry point, since the linker looks for a function
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/// named `_start_` by default.
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#[no_mangle] // don't mangle the name of this function
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pub fn _start() -> ! {
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// this function is the entry point, since the linker looks for a function
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// named `_start_` by default
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let vga_buffer = 0xb8000 as *const u8 as *mut u8;
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for (i, &byte) in HELLO.iter().enumerate() {
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unsafe {
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*vga_buffer.offset(i as isize * 2) = byte;
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*vga_buffer.offset(i as isize * 2 + 1) = 0xb;
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}
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}
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println!("Hello World{}", "!");
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loop {}
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}
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#[lang = "panic_fmt"] // define a function that should be called on panic
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#[no_mangle] // TODO required?
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/// This function is called on panic.
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#[lang = "panic_fmt"]
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#[no_mangle]
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pub extern fn rust_begin_panic(_msg: core::fmt::Arguments,
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_file: &'static str,
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_line: u32,
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156
src/vga_buffer.rs
Normal file
156
src/vga_buffer.rs
Normal file
@@ -0,0 +1,156 @@
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use core::fmt;
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use spin::Mutex;
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use volatile::Volatile;
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lazy_static! {
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/// A global `Writer` instance that can be used for printing to the VGA text buffer.
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///
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/// Used by the `print!` and `println!` macros.
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pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
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column_position: 0,
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color_code: ColorCode::new(Color::Yellow, Color::Black),
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buffer: unsafe { &mut *(0xb8000 as *mut Buffer) },
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});
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}
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/// The standard color palette in VGA text mode.
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#[allow(dead_code)]
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#[derive(Debug, Clone, Copy)]
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#[repr(u8)]
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pub enum Color {
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Black = 0,
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Blue = 1,
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Green = 2,
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Cyan = 3,
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Red = 4,
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Magenta = 5,
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Brown = 6,
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LightGray = 7,
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DarkGray = 8,
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LightBlue = 9,
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LightGreen = 10,
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LightCyan = 11,
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LightRed = 12,
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Pink = 13,
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Yellow = 14,
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White = 15,
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}
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/// A combination of a foreground and a background color.
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#[derive(Debug, Clone, Copy)]
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struct ColorCode(u8);
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impl ColorCode {
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/// Create a new `ColorCode` with the given foreground and background colors.
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const fn new(foreground: Color, background: Color) -> ColorCode {
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ColorCode((background as u8) << 4 | (foreground as u8))
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}
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}
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/// A screen character in the VGA text buffer, consisting of an ASCII character and a `ColorCode`.
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#[derive(Debug, Clone, Copy)]
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#[repr(C)]
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struct ScreenChar {
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ascii_character: u8,
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color_code: ColorCode,
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}
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/// The height of the text buffer (normally 25 lines).
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const BUFFER_HEIGHT: usize = 25;
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/// The width of the text buffer (normally 80 columns).
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const BUFFER_WIDTH: usize = 80;
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/// A structure representing the VGA text buffer.
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struct Buffer {
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chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT],
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}
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/// A writer type that allows writing ASCII bytes and strings to an underlying `Buffer`.
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///
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/// Wraps lines at `BUFFER_WIDTH`. Supports newline characters and implements the
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/// `core::fmt::Write` trait.
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pub struct Writer {
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column_position: usize,
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color_code: ColorCode,
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buffer: &'static mut Buffer,
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}
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impl Writer {
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/// Writes an ASCII byte to the buffer.
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///
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/// Wraps lines at `BUFFER_WIDTH`. Supports the `\n` newline character.
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pub fn write_byte(&mut self, byte: u8) {
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match byte {
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b'\n' => self.new_line(),
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byte => {
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if self.column_position >= BUFFER_WIDTH {
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self.new_line();
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}
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let row = BUFFER_HEIGHT - 1;
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let col = self.column_position;
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let color_code = self.color_code;
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self.buffer.chars[row][col].write(ScreenChar {
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ascii_character: byte,
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color_code: color_code,
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});
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self.column_position += 1;
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}
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}
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}
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/// Shifts all lines one line up and clears the last row.
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fn new_line(&mut self) {
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for row in 1..BUFFER_HEIGHT {
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for col in 0..BUFFER_WIDTH {
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let character = self.buffer.chars[row][col].read();
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self.buffer.chars[row - 1][col].write(character);
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}
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}
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self.clear_row(BUFFER_HEIGHT-1);
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self.column_position = 0;
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}
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/// Clears a row by overwriting it with blank characters.
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fn clear_row(&mut self, row: usize) {
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let blank = ScreenChar {
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ascii_character: b' ',
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color_code: self.color_code,
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};
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for col in 0..BUFFER_WIDTH {
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self.buffer.chars[row][col].write(blank);
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}
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}
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}
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impl fmt::Write for Writer {
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/// Writes the given ASCII string to the buffer.
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///
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/// Wraps lines at `BUFFER_WIDTH`. Supports the `\n` newline character. Does **not**
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/// support strings with non-ASCII characters, since they can't be printed in the VGA text
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/// mode.
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fn write_str(&mut self, s: &str) -> fmt::Result {
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for byte in s.bytes() {
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self.write_byte(byte)
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}
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Ok(())
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}
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}
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/// Like the `print!` macro in the standard library, but prints to the VGA text buffer.
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macro_rules! print {
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($($arg:tt)*) => ($crate::vga_buffer::print(format_args!($($arg)*)));
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}
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/// Like the `print!` macro in the standard library, but prints to the VGA text buffer.
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macro_rules! println {
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($fmt:expr) => (print!(concat!($fmt, "\n")));
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($fmt:expr, $($arg:tt)*) => (print!(concat!($fmt, "\n"), $($arg)*));
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}
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/// Prints the given formatted string to the VGA text buffer through the global `WRITER` instance.
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pub fn print(args: fmt::Arguments) {
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use core::fmt::Write;
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WRITER.lock().write_fmt(args).unwrap();
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}
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