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In the [previous post] we switched from assembly to [Rust], a systems programming language that provides great safety. But so far we are using unsafe features like [raw pointers] whenever we want to print to screen. In this post we will create a Rust module that provides a safe and easy-to-use interface for the VGA text buffer. It will support Rust's [formatting macros], too.
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[previous post]: {{% relref "03-set-up-rust.md" %}}
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[previous post]: ./posts/03-set-up-rust/index.md
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[Rust]: https://www.rust-lang.org/
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[raw pointers]: https://doc.rust-lang.org/book/raw-pointers.html
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[formatting macros]: https://doc.rust-lang.org/std/fmt/#related-macros
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The [next post] describes the Multiboot information structure and creates a frame allocator using the information about memory areas.
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[next post]: {{% relref "05-allocating-frames.md" %}}
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[next post]: ./posts/05-allocating-frames/index.md
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## Other Rust OS Projects
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Now that you know the very basics of OS development in Rust, you should also check out the following projects:
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_Note_: You need to [cross compile binutils] to build it (or you create some symbolic links[^fn-symlink] if you're on x86_64).
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[Rust Bare-Bones Kernel]: https://github.com/thepowersgang/rust-barebones-kernel
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[higher half]: http://wiki.osdev.org/Higher_Half_Kernel
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[cross compile binutils]: {{% relref "cross-compile-binutils.md" %}}
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[cross compile binutils]: ./posts/cross-compile-binutils/index.md
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- [RustOS]: More advanced kernel that supports allocation, keyboard inputs, and threads. It also has a scheduler and a basic network driver.
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[RustOS]: https://github.com/RustOS-Fork-Holding-Ground/RustOS
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