From 3468c2378b3e86acd3fb606a6bc5c5258078b300 Mon Sep 17 00:00:00 2001 From: travis-update-bot Date: Thu, 19 Nov 2015 14:25:26 +0000 Subject: [PATCH] Update blog to f4c61f76342bad54cb7456512f21c9172060eae7 --- _posts/2015-08-25-entering-longmode.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/_posts/2015-08-25-entering-longmode.md b/_posts/2015-08-25-entering-longmode.md index f52a1540..9dbc11e0 100644 --- a/_posts/2015-08-25-entering-longmode.md +++ b/_posts/2015-08-25-entering-longmode.md @@ -36,7 +36,7 @@ At address `0xb8000` begins the so-called [VGA text buffer]. It's an array of sc [VGA text buffer]: https://en.wikipedia.org/wiki/VGA-compatible_text_mode [future post]: {{ site.url }}{{ page.next.next.url }} -A screen character consists of a 8 byte color code and a 8 byte [ASCII] character. We used the color code `4f` for all characters, which means white text on red background. `0x52` is an ASCII `R`, `0x45` is an `E`, `0x3a` is a `:`, and `0x20` is a space. The second space is overwritten by the given ASCII byte. Finally the CPU is stopped with the `hlt` instruction. +A screen character consists of a 8 bit color code and a 8 bit [ASCII] character. We used the color code `4f` for all characters, which means white text on red background. `0x52` is an ASCII `R`, `0x45` is an `E`, `0x3a` is a `:`, and `0x20` is a space. The second space is overwritten by the given ASCII byte. Finally the CPU is stopped with the `hlt` instruction. [ASCII]: https://en.wikipedia.org/wiki/ASCII