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Update to latest bootloader prototype
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172
src/framebuffer.rs
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172
src/framebuffer.rs
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@@ -0,0 +1,172 @@
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use bootloader::boot_info::PixelFormat;
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use core::{fmt, slice};
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use font8x8::UnicodeFonts;
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use spin::Mutex;
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use volatile::Volatile;
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pub static WRITER: Mutex<Option<Writer>> = Mutex::new(None);
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pub fn init(framebuffer: &'static mut bootloader::boot_info::FrameBuffer) {
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let mut writer = Writer {
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info: framebuffer.info(),
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buffer: Volatile::new(framebuffer.buffer()),
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x_pos: 0,
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y_pos: 0,
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};
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writer.clear();
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// global writer should not be locked here
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let mut global_writer = WRITER.try_lock().unwrap();
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assert!(global_writer.is_none(), "Global writer already initialized");
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*global_writer = Some(writer);
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}
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pub struct Writer {
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buffer: Volatile<&'static mut [u8]>,
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info: bootloader::boot_info::FrameBufferInfo,
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x_pos: usize,
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y_pos: usize,
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}
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impl Writer {
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fn newline(&mut self) {
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self.y_pos += 8;
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self.carriage_return();
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}
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fn carriage_return(&mut self) {
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self.x_pos = 0;
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}
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/// Erases all text on the screen
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pub fn clear(&mut self) {
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self.x_pos = 0;
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self.y_pos = 0;
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self.buffer.fill(0);
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}
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fn width(&self) -> usize {
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self.info.horizontal_resolution
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}
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fn height(&self) -> usize {
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self.info.vertical_resolution
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}
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fn write_char(&mut self, c: char) {
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match c {
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'\n' => self.newline(),
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'\r' => self.carriage_return(),
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c => {
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if self.x_pos >= self.width() {
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self.newline();
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}
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if self.y_pos >= (self.height() - 8) {
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self.clear();
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}
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let rendered = font8x8::BASIC_FONTS
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.get(c)
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.expect("character not found in basic font");
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self.write_rendered_char(rendered);
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}
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}
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}
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fn write_rendered_char(&mut self, rendered_char: [u8; 8]) {
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for (y, byte) in rendered_char.iter().enumerate() {
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for (x, bit) in (0..8).enumerate() {
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let on = *byte & (1 << bit) != 0;
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self.write_pixel(self.x_pos + x, self.y_pos + y, on);
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}
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}
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self.x_pos += 8;
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}
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fn write_pixel(&mut self, x: usize, y: usize, on: bool) {
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let pixel_offset = y * self.info.stride + x;
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let color = if on {
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match self.info.pixel_format {
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PixelFormat::RGB => [0x33, 0xff, 0x66, 0],
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other => panic!("unknown pixel format {:?}", other),
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}
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} else {
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[0, 0, 0, 0]
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};
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let bytes_per_pixel = self.info.bytes_per_pixel;
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let byte_offset = pixel_offset * bytes_per_pixel;
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self.buffer
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.index_mut(byte_offset..(byte_offset + bytes_per_pixel))
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.copy_from_slice(&color[..bytes_per_pixel]);
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}
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/// Writes the given ASCII string to the buffer.
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///
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/// Wraps lines at `BUFFER_WIDTH`. Supports the `\n` newline character. Does **not**
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/// support strings with non-ASCII characters, since they can't be printed in the VGA text
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/// mode.
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fn write_string(&mut self, s: &str) {
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for char in s.chars() {
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self.write_char(char);
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}
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}
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}
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impl fmt::Write for Writer {
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fn write_str(&mut self, s: &str) -> fmt::Result {
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self.write_string(s);
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Ok(())
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}
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}
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/// Like the `print!` macro in the standard library, but prints to the VGA text buffer.
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#[macro_export]
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macro_rules! print {
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($($arg:tt)*) => ($crate::framebuffer::_print(format_args!($($arg)*)));
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}
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/// Like the `println!` macro in the standard library, but prints to the VGA text buffer.
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#[macro_export]
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macro_rules! println {
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() => ($crate::print!("\n"));
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($($arg:tt)*) => ($crate::print!("{}\n", format_args!($($arg)*)));
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}
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/// Prints the given formatted string to the VGA text buffer
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/// through the global `WRITER` instance.
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#[doc(hidden)]
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pub fn _print(args: fmt::Arguments) {
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use core::fmt::Write;
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use x86_64::instructions::interrupts;
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interrupts::without_interrupts(|| {
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WRITER.lock().as_mut().unwrap().write_fmt(args).unwrap();
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});
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}
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#[test_case]
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fn test_println_simple() {
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println!("test_println_simple output");
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}
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#[test_case]
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fn test_println_many() {
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for _ in 0..200 {
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println!("test_println_many output");
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}
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}
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#[test_case]
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fn test_println_output() {
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use core::fmt::Write;
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use x86_64::instructions::interrupts;
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let s = "Some test string that fits on a single line";
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interrupts::without_interrupts(|| {
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let mut writer = WRITER.lock();
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writeln!(writer, "\n{}", s).expect("writeln failed");
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for (i, c) in s.chars().enumerate() {
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let screen_char = writer.buffer.chars[BUFFER_HEIGHT - 2][i].read();
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assert_eq!(char::from(screen_char.ascii_character), c);
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}
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});
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}
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